![]() My biggest complaint is that I can't drop in and co-op with my son to help him through the campaign. I do wish there was character perma-death to add that extra XCom stress, but I totally get why they did not do that - especially for the handful of characters that are plot-required. It also let me discover and unlock nearly everything in a single playthrough. Still, it gave me a chance to prepare for the final battle, which was quite a challenge. I kind of wish there was more of a time crunch - you can play and pump up your team endlessly before a certain point in the main story - so there's no pressure. Maybe most importantly, it really captures that XCom "one more round" feeling. This game was imperfect in many ways but it's also some of the most nerdy fun I've had playing a game in a long time.
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